Channel your inner Christoph, they said. Everything will be fine, they said.
1. MUCH easier said than done.
2. I hope Christoph thinks I pulled off a decent Christoph impression.
It's rare that I have to tap into the world of traditional animation...usually After Effects figures out all that in-between stuff for me. In this case I was tasked with a few scenes of character animation in addition to the usual mograph pieces. It was a great experience and I learned a lot from the master himself.
An imaginary Christoph and a demon pencil. As mentioned above, hopefully I pulled off a passable Christoph.
I've owned close to 700 pairs of Air Max in my life...and a pair of Jordan V's. So when I heard Tinker was going to be one of the artists involved in Abstract, both my excitement and anxiety steadily rose.
Graphically, this episode has two voices, both relying heavily on the design process. I incorporated tracing paper, sketched lines, handwriting and overlays while designing a lot of the frames. In animation, those "sketches" were followed immediately by beauty shots over a clean, solid color. This signifies the complete creation of a product, from its inception to reality.
"My canvas tends to be devoid of light. You sort of do need to start without light, to find it."
- Es Devlin
(Sounds like the perfect opportunity to use black and white graphics.)
What Bjarke creates alters entire landscapes. They're essentially interactive sculptures.
Simplicity is key. For this episode it was important to break things down to simple forms, animations and color usage. My interpretation is that the understated graphics package creates a nice contrast to the scale of Bjarke's work.